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komodo
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Joined: 16 May 2006
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Wed Jun 28, 2006 1:29 pm
PostPost subject: Wii’s Red Steel Gets Tweaked Reply with quote

Game producer Ubisoft, along with their French development team at Ubisoft Paris, have announced a redesigning of their upcoming Nintendo Wii FPS launch title, Red Steel. Since the game debuted at the Nintendo booth at last month's E3 2006, many have criticized the pre-finalized gameplay mechanics of Red Steel's motion-sensor gameplay. In particular, the swordplay of the game was generally seen by Nintendo gamers to need the most attention.

Ubisoft has recently told the French press that there will be significant changes to the gameplay of their Wii launch title before the game hits store shelves later this year. Although specific examples of the improvements have not been announced, Ubisoft briefly commented on the difficulty of refining the sword-fighting of Red Steel. Rather than implement the style shown at E3, where players' unique movements with the Wii-Mote only translated into a few preset sword strikes in-game, Ubisoft is thought to be opting for a free-motion control scheme that takes into account every nuance of the player's/Wii-mote's movements, and translate them directly into the game's sword combat.

Check back with the The Game Feed News section for updates on Red Steel as the release date nears!

http://www.thegamefeed.com/news-bce8706248e02da8ba21c3f7f07614da.html
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